games/sail/dr_1.c
57
for (i = fouled2(sp, to); --i >= 0;)
games/sail/dr_3.c
132
if (!range(sp, sq) && !fouled2(sp, sq)) {
games/sail/extern.h
70
#define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
games/sail/extern.h
73
#define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
games/sail/pl_3.c
260
if (fouled2(ms, to) == 0)
games/sail/pl_3.c
264
for (i = fouled2(ms, to); --i >= 0;) {
games/sail/pl_5.c
183
} else if ((fouled2(ms, sp) || grappled2(ms, sp)) && crew[2]) {