g_at
struct gen *g_at();
struct gold *g_at(int, int);
if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
while ((gold = g_at(u.ux,u.uy))) {
struct gold *g_at(int, int);
gold = g_at(u.ux, u.uy);
if ((gold = g_at(x,y)))
while ((gold = g_at(mtmp->mx, mtmp->my))) {
else if(g_at(x,y) && room->typ != POOL)
else if(!Blind && g_at(x,y)) tmp = '$';
struct gold *gold = g_at(u.ux, u.uy);
if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))