CIRCLE
&& CIRCLE(temp1, temp2) < CIRCLE(Other.p_x, Other.p_y)
|| Circle >= CIRCLE(Other.p_x, Other.p_y)
Circle = CIRCLE(Player.p_x = floor(xnew), Player.p_y = floor(ynew));
else if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) {