float_rounding_mode
float_rounding_mode = rnd_dir;
return float_rounding_mode;
old = float_rounding_mode;
float_rounding_mode = rnd_dir;
roundingMode = float_rounding_mode;
roundingMode = float_rounding_mode;
switch ( float_rounding_mode ) {
roundingMode = float_rounding_mode;
return packFloat64( float_rounding_mode == float_round_down, 0, 0, 0 );
roundingMode = float_rounding_mode;
roundingMode = float_rounding_mode;
roundingMode = float_rounding_mode;
switch ( float_rounding_mode ) {
roundingMode = float_rounding_mode;
return packFloat32( float_rounding_mode == float_round_down, 0, 0 );
fp_rnd float_rounding_mode = float_round_nearest_even;
extern fp_rnd float_rounding_mode;
float_rounding_mode = roundingCode;
roundingMode = float_rounding_mode();
roundingMode = float_rounding_mode();
switch ( float_rounding_mode() ) {
roundingMode = float_rounding_mode();
roundingMode = float_rounding_mode();
return packFloat32( float_rounding_mode() == float_round_down, 0, 0 );
roundingMode = float_rounding_mode();
switch ( float_rounding_mode() ) {
roundingMode = float_rounding_mode();
return packFloat64( float_rounding_mode() == float_round_down, 0, 0 );
switch ( float_rounding_mode() ) {
roundingMode = float_rounding_mode();
roundingMode = float_rounding_mode();
return packFloatx80( float_rounding_mode() == float_round_down, 0, 0 );
roundingMode = float_rounding_mode();
switch ( float_rounding_mode() ) {
roundingMode = float_rounding_mode();
return packFloat128( float_rounding_mode() == float_round_down, 0, 0, 0 );
roundingMode = float_rounding_mode();
roundingMode = float_rounding_mode();