float128
flag float128_is_nan( float128 a )
flag float128_is_signaling_nan( float128 a )
static commonNaNT float128ToCommonNaN( float128 a )
static float128 commonNaNToFloat128( commonNaNT a )
float128 z;
static float128 propagateFloat128NaN( float128 a, float128 b )
float128 int32_to_float128( int ) __dso_protected;
float128 int64_to_float128( long long ) __dso_protected;
float128 float32_to_float128( float32 ) __dso_protected;
float128 float64_to_float128( float64 ) __dso_protected;
float128 floatx80_to_float128( floatx80 ) __dso_protected;
int float128_to_int32( float128 ) __dso_protected;
int float128_to_int32_round_to_zero( float128 ) __dso_protected;
long long float128_to_int64( float128 ) __dso_protected;
long long float128_to_int64_round_to_zero( float128 ) __dso_protected;
float32 float128_to_float32( float128 ) __dso_protected;
float64 float128_to_float64( float128 ) __dso_protected;
floatx80 float128_to_floatx80( float128 ) __dso_protected;
float128 float128_round_to_int( float128 ) __dso_protected;
float128 float128_add( float128, float128 ) __dso_protected;
float128 float128_sub( float128, float128 ) __dso_protected;
float128 float128_mul( float128, float128 ) __dso_protected;
float128 float128_div( float128, float128 ) __dso_protected;
float128 float128_rem( float128, float128 ) __dso_protected;
float128 float128_sqrt( float128 ) __dso_protected;
int float128_eq( float128, float128 ) __dso_protected;
int float128_le( float128, float128 ) __dso_protected;
int float128_lt( float128, float128 ) __dso_protected;
int float128_eq_signaling( float128, float128 ) __dso_protected;
int float128_le_quiet( float128, float128 ) __dso_protected;
int float128_lt_quiet( float128, float128 ) __dso_protected;
int float128_is_signaling_nan( float128 ) __dso_protected;
static void time_a_floatx80_z_float128( float128 function( floatx80 ) )
static void time_a_float128_z_int32( int32 function( float128 ) )
float128 a;
static void time_a_float128_z_int64( int64 function( float128 ) )
float128 a;
static void time_a_float128_z_float32( float32 function( float128 ) )
float128 a;
static void time_a_float128_z_float64( float64 function( float128 ) )
float128 a;
static void time_a_float128_z_floatx80( floatx80 function( float128 ) )
float128 a;
static void time_az_float128( float128 function( float128 ) )
float128 a;
static void time_ab_float128_z_flag( flag function( float128, float128 ) )
float128 a, b;
static void time_abz_float128( float128 function( float128, float128 ) )
float128 a, b;
static void time_az_float128_pos( float128 function( float128 ) )
float128 a;
static void time_a_int32_z_float128( float128 function( int32 ) )
static void time_a_int64_z_float128( float128 function( int64 ) )
static void time_a_float32_z_float128( float128 function( float32 ) )
static void time_a_float64_z_float128( float128 function( float64 ) )
flag float128_is_nan( float128 a )
flag float128_is_signaling_nan( float128 a )
static commonNaNT float128ToCommonNaN( float128 a )
static float128 commonNaNToFloat128( commonNaNT a )
float128 z;
static float128 propagateFloat128NaN( float128 a, float128 b )
INLINE float128
float128 z;
static float128
static float128
float128 int32_to_float128( int32 a )
float128 int64_to_float128( int64 a )
float128 float32_to_float128( float32 a )
float128 float64_to_float128( float64 a )
float128 floatx80_to_float128( floatx80 a )
int32 float128_to_int32( float128 a )
int32 float128_to_int32_round_to_zero( float128 a )
int64 float128_to_int64( float128 a )
int64 float128_to_int64_round_to_zero( float128 a )
float32 float128_to_float32( float128 a )
float64 float128_to_float64( float128 a )
floatx80 float128_to_floatx80( float128 a )
float128 float128_round_to_int( float128 a )
float128 z;
static float128 addFloat128Sigs( float128 a, float128 b, flag zSign )
static float128 subFloat128Sigs( float128 a, float128 b, flag zSign )
float128 z;
float128 float128_add( float128 a, float128 b )
float128 float128_sub( float128 a, float128 b )
float128 float128_mul( float128 a, float128 b )
float128 z;
float128 float128_div( float128 a, float128 b )
float128 z;
float128 float128_rem( float128 a, float128 b )
float128 z;
float128 float128_sqrt( float128 a )
float128 z;
flag float128_eq( float128 a, float128 b )
flag float128_le( float128 a, float128 b )
flag float128_lt( float128 a, float128 b )
flag float128_eq_signaling( float128 a, float128 b )
flag float128_le_quiet( float128 a, float128 b )
flag float128_lt_quiet( float128 a, float128 b )
INLINE bits64 extractFloat128Frac1( float128 a )
INLINE bits64 extractFloat128Frac0( float128 a )
INLINE int32 extractFloat128Exp( float128 a )
INLINE flag extractFloat128Sign( float128 a )
float128 int32_to_float128( int );
float128 int64_to_float128( int64_t );
float128 float32_to_float128( float32 );
float128 float64_to_float128( float64 );
float128 floatx80_to_float128( floatx80 );
int float128_to_int32( float128 );
int float128_to_int32_round_to_zero( float128 );
int64_t float128_to_int64( float128 );
int64_t float128_to_int64_round_to_zero( float128 );
float32 float128_to_float32( float128 );
float64 float128_to_float64( float128 );
floatx80 float128_to_floatx80( float128 );
float128 float128_round_to_int( float128 );
float128 float128_add( float128, float128 );
float128 float128_sub( float128, float128 );
float128 float128_mul( float128, float128 );
float128 float128_div( float128, float128 );
float128 float128_rem( float128, float128 );
float128 float128_sqrt( float128 );
int float128_eq( float128, float128 );
int float128_le( float128, float128 );
int float128_lt( float128, float128 );
int float128_eq_signaling( float128, float128 );
int float128_le_quiet( float128, float128 );
int float128_lt_quiet( float128, float128 );
int float128_is_signaling_nan( float128 );