extractFloat32Sign
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
aSign = extractFloat32Sign( a );