drm_rect_rotate
drm_rect_rotate(src, fb->width << 16, fb->height << 16, rotation);
EXPORT_SYMBOL(drm_rect_rotate);
drm_rect_rotate(&r,
drm_rect_rotate(&plane_state->uapi.src,
drm_rect_rotate(&plane_state->uapi.src,
drm_rect_rotate(src, fb->width << 16, fb->height << 16, rotation);
drm_rect_rotate(damage, fb->width, fb->height,
void drm_rect_rotate(struct drm_rect *r,