do_connect
void do_connect(char *, u_int8_t, u_int32_t);
do_connect(name, team, enter_status);
if (!do_client_server_loop(client, do_connect, server, do_accept)) {
connect_func = do_connect;
if (!do_client_server_loop(client, do_connect, server, do_accept)) {
if (!do_client_server_loop(client, do_connect, server, do_accept)) {
if (!do_client_server_loop(client, do_connect, server, do_accept)) {
if (!do_client_server_loop(client, do_connect, server, do_accept)) {