create_shot
bp = create_shot(type, y, x, face, charge, size, owner,
BULLET *create_shot(int, int, int, char, int, int, PLAYER *, IDENT *,
nbp = create_shot(bp->b_type, bp->b_y, bp->b_x - 1, LEFTS,
nbp = create_shot(bp->b_type, bp->b_y, bp->b_x + 1, RIGHT,
nbp = create_shot(bp->b_type, bp->b_y - 1, bp->b_x, ABOVE,
nbp = create_shot(bp->b_type, bp->b_y + 1, bp->b_x, BELOW,