coord
coord shk; /* usual position shopkeeper */
coord shd; /* position shop door */
extern coord doors[DOORMAX];
coord mtrack[MTSZ]; /* monster track */
coord bhitpos;
coord doors[DOORMAX];
static coord dig_pos;
coord cc;
coord
coord cc;
coord poss[9];
coord *cp;
extern coord bhitpos; /* place where thrown weapon falls to the ground */
coord getpos(int, char *);
coord enexto(xchar, xchar);
coord mazexy(void);
int mfndpos(struct monst *, coord pos[9], int info[9], int);
coord *gettrack(int, int);
coord mm;
coord
coord foo[15], *tfoo;
static coord
coord ff;
coord cc,tt;
coord dd;
coord mm;
extern coord mazexy();
coord mm;
static coord finddpos(int, int, int, int);
coord
coord mm;
coord mm;
coord poss[9];
coord *cp;
mfndpos(struct monst *mon, coord poss[9],int info[9], int flag)
coord mm;
static coord tc[COLNO]; /* but watch reflecting beams! */
coord poss[9];
coord utrack[UTSZ];
coord *
coord tc;
coord cc;
COORD coord;
coord = info->dwSize;
coord.X = (SHORT) wide;
coord.Y = (SHORT) high;
T(("... coord %d,%d", coord.Y, coord.X));
SetConsoleScreenBufferSize(WINCONSOLE.hdl, coord); /* dwSize */