Symbol: carrying
games/battlestar/command1.c
227
if (carrying > WEIGHT || encumber > CUMBER)
games/battlestar/command2.c
83
carrying -= objwt[value];
games/battlestar/command3.c
147
carrying -= objwt[value];
games/battlestar/command3.c
96
carrying = 0;
games/battlestar/command4.c
298
carrying -= objwt[value];
games/battlestar/command4.c
392
carrying -= objwt[value];
games/battlestar/command4.c
54
heavy = (carrying + objwt[value]) <= WEIGHT;
games/battlestar/command4.c
58
carrying += objwt[value];
games/battlestar/command5.c
189
carrying -= objwt[n];
games/battlestar/command7.c
180
carrying -= objwt[AMULET];
games/battlestar/command7.c
218
carrying -= objwt[LASER];
games/battlestar/command7.c
71
hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
games/battlestar/cypher.c
265
printf("\n= %d kilogram%s ", carrying,
games/battlestar/cypher.c
266
(carrying == 1 ? "." : "s."));
games/battlestar/cypher.c
268
printf("(%d%%)\n", carrying * 100 / WEIGHT);
games/battlestar/cypher.c
271
(carrying ? " or move with what you have" : ""));
games/battlestar/extern.h
276
extern int carrying, encumber;
games/battlestar/globals.c
251
int carrying, encumber;
games/battlestar/save.c
122
fwrite(&carrying, sizeof carrying, 1, fp);
games/battlestar/save.c
69
fread(&carrying, sizeof carrying, 1, fp);
games/hack/hack.apply.c
112
if(!carrying(TIN)) {
games/hack/hack.h
366
boolean carrying(int);
games/hack/hack.mhitu.c
182
&& !carrying(DEAD_LIZARD))) {
games/hack/hack.shk.c
1008
badinv = (carrying(PICK_AXE) || carrying(ICE_BOX));
games/hack/hack.shk.c
343
box = carrying(ICE_BOX);
games/hack/hack.shk.c
344
pick = carrying(PICK_AXE);
games/hack/hack.wizard.c
114
if(!carrying(AMULET_OF_YENDOR)) {