bitmap_weight
bitmap_weight(adev->gfx.mec_bitmap[j].queue_bitmap, AMDGPU_MAX_COMPUTE_QUEUES));
bitmap_weight(adev->gfx.me.queue_bitmap, AMDGPU_MAX_GFX_QUEUES);
return bitmap_weight(dqm->dev->kfd->shared_resources.cp_queue_bitmap,
&(__regs)->buf[bitmap_weight(dptun_info_regs, (__address) - DP_TUNNELING_BASE)]; \
return bitmap_weight(p->bitmap, display_platforms_num_bits());
drm_dbg_kms(display->drm, "%s (%d):\n", prefix, bitmap_weight(mask->bits, POWER_DOMAIN_NUM));
return bitmap_weight(sseu->subslice_mask.xehp,
bitmap_weight(sseu->geometry_subslice_mask.xehp,
bitmap_weight(sseu->compute_subslice_mask.xehp,