bounce_message
struct bounce_message key, *msg;
struct bounce_message *msg;
struct bounce_message *msg;
struct bounce_message *msg;
SPLAY_ENTRY(bounce_message) sp_entry;
TAILQ_ENTRY(bounce_message) entry;
bounce_delivery(struct bounce_message *msg, int delivery, const char *status)
struct bounce_message *msg;
SPLAY_HEAD(bounce_message_tree, bounce_message);
static int bounce_message_cmp(const struct bounce_message *,
const struct bounce_message *);
bounce_message_cmp(const struct bounce_message *a,
const struct bounce_message *b)
SPLAY_PROTOTYPE(bounce_message_tree, bounce_message, sp_entry,
SPLAY_GENERATE(bounce_message_tree, bounce_message, sp_entry,
static void bounce_delivery(struct bounce_message *, int, const char *);
static TAILQ_HEAD(, bounce_message) pending;