Symbol: Blind
games/hack/hack.c
191
if(Blind) pline("You cannot escape from it!");
games/hack/hack.c
339
if(!Blind) {
games/hack/hack.c
376
if(!Blind) read_engr_at(u.ux,u.uy);
games/hack/hack.c
524
if(!Blind) obj->dknown = 1; /* this is done by prinv(),
games/hack/hack.c
546
if (Blind || flags.run == 0) return;
games/hack/hack.c
640
if(!Blind)
games/hack/hack.c
658
if(Blind) return(0);
games/hack/hack.c
701
if (Blind || u.uswallow)
games/hack/hack.c
724
if(Blind) {
games/hack/hack.c
741
if (Blind) {
games/hack/hack.eat.c
242
} else if(!rn2(4)&& !Blind) {
games/hack/hack.eat.c
244
Blind = d(2,10);
games/hack/hack.eat.c
247
if(Blind)
games/hack/hack.eat.c
298
if(otmp->otyp == CARROT && !Blind){
games/hack/hack.eat.c
305
if(Blind) {
games/hack/hack.fight.c
189
if(Blind) pline("It misses.");
games/hack/hack.fight.c
193
if(Blind) pline("You are hit!");
games/hack/hack.fight.c
301
else if(Blind)
games/hack/hack.fight.c
308
if(!Blind) {
games/hack/hack.fight.c
359
if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
games/hack/hack.fight.c
390
if(Blind) pline("You miss it.");
games/hack/hack.invent.c
783
char *verb = Blind ? "feel" : "see";
games/hack/hack.invent.c
787
if(Blind) {
games/hack/hack.invent.c
800
return(!!Blind);
games/hack/hack.invent.c
808
if(Blind && otmp->otyp == DEAD_COCKATRICE && !uarmg) {
games/hack/hack.invent.c
834
return(!!Blind);
games/hack/hack.main.c
404
if(!flags.mv || Blind)
games/hack/hack.mhitu.c
252
if(mtmp->mcan && !Blind) {
games/hack/hack.mhitu.c
367
if(!Blind) {
games/hack/hack.mhitu.c
369
Blind = d(4,12);
games/hack/hack.mhitu.c
391
if(!Blind) {
games/hack/hack.mhitu.c
411
if(Blind) pline("It misses.");
games/hack/hack.mhitu.c
415
if(Blind) pline("It hits!");
games/hack/hack.mon.c
629
if(Blind) pline("It was poisoned.");
games/hack/hack.mon.c
735
if(Blind) pline("You destroy it!");
games/hack/hack.mon.c
741
if(!Blind) pline("Your hands stop glowing blue.");
games/hack/hack.mon.c
835
if(Blind) {
games/hack/hack.objnam.c
178
if(!obj->dknown && !Blind) obj->dknown = 1; /* %% doesn't belong here */
games/hack/hack.potion.c
110
if(!Blind)
games/hack/hack.potion.c
128
if(Blind) Blind = 1; /* see on next move */
games/hack/hack.potion.c
208
if(!Blind)
games/hack/hack.potion.c
212
Blind += rn1(100,250);
games/hack/hack.potion.c
224
if(Blind) Blind = 1;
games/hack/hack.potion.c
391
if(!Blind) pline("It suddenly gets dark.");
games/hack/hack.potion.c
392
Blind += rnd(5);
games/hack/hack.pri.c
426
else if(!Blind && (otmp = o_at(x,y))) tmp = otmp->olet;
games/hack/hack.pri.c
427
else if(!Blind && g_at(x,y)) tmp = '$';
games/hack/hack.pri.c
450
if(room->lit || cansee(x,y) || Blind) tmp = '.';
games/hack/hack.pri.c
495
if(room->scrsym == '.' && !room->lit && !Blind) {
games/hack/hack.pri.c
556
? ((Blind && Telepat) || canseemon(mtmp)) :
games/hack/hack.pri.c
611
int show = (Blind && Telepat) || canseemon(mon);
games/hack/hack.read.c
275
if(!Blind) known = TRUE;
games/hack/hack.read.c
515
if(Blind) goto do_it;
games/hack/hack.read.c
580
if (!Blind && dist(zx,zy) > 2) {
games/hack/hack.read.c
79
if(!scroll->dknown && Blind) {
games/hack/hack.read.c
83
if(Blind)
games/hack/hack.shk.c
989
long saveBlind = Blind;
games/hack/hack.shk.c
990
Blind = 0;
games/hack/hack.shk.c
995
Blind = saveBlind;
games/hack/hack.steal.c
143
if(Blind)
games/hack/hack.steal.c
177
Amonnam(mtmp, Blind ? "gentle" : "beautiful"),
games/hack/hack.trap.c
404
if(!Blind) read_engr_at(u.ux,u.uy);