anchor_read_bind_file
return anchor_read_bind_file(anchors, buffer, pat);
if(!anchor_read_bind_file(anchors, buffer, g.gl_pathv[i])) {
return anchor_read_bind_file(anchors, buffer, pat);
return anchor_read_bind_file(anchors, buffer, pat);
if(!anchor_read_bind_file(anchors, buffer, g.gl_pathv[i])) {
return anchor_read_bind_file(anchors, buffer, pat);