altercoordinates
altercoordinates(x, y, A_FORCED);
altercoordinates(0.0, 0.0, A_NEAR);
altercoordinates(0.0, 0.0, A_FAR);
altercoordinates(0.0, 0.0, A_FAR);
altercoordinates(0.0, 0.0, A_FAR);
altercoordinates(0.0, 0.0, A_NEAR); /* move away from battle site */
altercoordinates(0.0, 0.0, A_NEAR);
altercoordinates(0.0, 0.0, A_FAR);
altercoordinates(arg1, arg2, A_FORCED);
altercoordinates(1.0, 1.0, A_FORCED);
altercoordinates(0.0, 0.0, A_NEAR);
altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
altercoordinates(0.0, 0.0, A_NEAR);
altercoordinates(x, y, A_SPECIFIC);
altercoordinates(0.0, 0.0, A_NEAR);
altercoordinates(0.0, 0.0, A_FAR);
altercoordinates(Player.p_x - Player.p_x / 10.0,
void altercoordinates(double, double, int);