BUTTON1_CLICKED
(void) mousemask(BUTTON1_CLICKED, (mmask_t *)NULL);
mousemask(BUTTON1_CLICKED, (mmask_t *)NULL);
#define BUTTON_CLICKED (BUTTON1_CLICKED | BUTTON2_CLICKED | BUTTON3_CLICKED | BUTTON4_CLICKED)
#define BUTTON_CLICKED (BUTTON1_CLICKED | BUTTON2_CLICKED | BUTTON3_CLICKED | BUTTON4_CLICKED | BUTTON5_CLICKED)
if ((event.bstate & (BUTTON1_CLICKED |
if (event.bstate & BUTTON1_CLICKED)
if (event.bstate & BUTTON1_CLICKED)
if ((event.bstate & (BUTTON1_CLICKED |
if (event.bstate & BUTTON1_CLICKED)
if (event.bstate & BUTTON1_CLICKED)
if ((event.bstate & (BUTTON1_CLICKED |
if (event.bstate & BUTTON1_CLICKED)
if (event.bstate & BUTTON1_CLICKED)