games/backgammon/backgammon/extra.c
46
addstr(" doubles."); /* indicate double */
games/backgammon/backgammon/extra.c
50
addstr(" Declined.\n");
games/backgammon/backgammon/extra.c
55
addstr(" Accepted.\n");
games/backgammon/backgammon/extra.c
67
addstr(" Reprint.\n");
games/backgammon/backgammon/extra.c
70
addstr(*Colorptr);
games/backgammon/backgammon/main.c
113
addstr(rules);
games/backgammon/backgammon/main.c
120
addstr(need);
games/backgammon/backgammon/main.c
153
addstr("\nDice controlled!\n");
games/backgammon/backgammon/main.c
154
addstr(askcol);
games/backgammon/backgammon/main.c
186
addstr(rstart);
games/backgammon/backgammon/main.c
189
addstr(wstart);
games/backgammon/backgammon/main.c
268
addstr(*Colorptr);
games/backgammon/backgammon/main.c
368
addstr(bgammon);
games/backgammon/backgammon/main.c
372
addstr(gammon);
games/backgammon/backgammon/main.c
378
addstr("Red wins ");
games/backgammon/backgammon/main.c
381
addstr("White wins ");
games/backgammon/backgammon/main.c
390
addstr(again);
games/backgammon/backgammon/main.c
396
addstr(" Save.\n");
games/backgammon/backgammon/main.c
406
addstr(svpromt);
games/backgammon/backgammon/move.c
102
addstr(" but cannot use it.\n");
games/backgammon/backgammon/move.c
116
addstr(" and moves ");
games/backgammon/backgammon/move.c
302
addstr("\nOut of memory\n");
games/backgammon/backgammon/move.c
74
addstr(*Colorptr);
games/backgammon/backgammon/text.c
108
addstr("-->");
games/backgammon/common_source/check.c
107
addstr("Move not rolled.\n");
games/backgammon/common_source/check.c
111
addstr("Bad starting position.\n");
games/backgammon/common_source/check.c
115
addstr("Destination occupied.\n");
games/backgammon/common_source/check.c
119
addstr("Can't remove men yet.\n");
games/backgammon/common_source/check.c
62
addstr(" must make ");
games/backgammon/common_source/check.c
64
addstr(" can only make ");
games/backgammon/common_source/one.c
95
addstr("... ");
games/backgammon/common_source/save.c
160
addstr(cantrec);
games/backgammon/common_source/save.c
59
addstr(confirm);
games/backgammon/common_source/save.c
65
addstr(prompt);
games/backgammon/common_source/subs.c
104
addstr(plred);
games/backgammon/common_source/subs.c
107
addstr(nocomp);
games/backgammon/common_source/subs.c
110
addstr(plwhite);
games/backgammon/common_source/subs.c
114
addstr(" ");
games/backgammon/common_source/subs.c
126
addstr("Are you sure you want to quit?");
games/backgammon/common_source/subs.c
129
addstr("Would you like to save this game?");
games/backgammon/common_source/subs.c
159
addstr(" Yes.\n");
games/backgammon/common_source/subs.c
161
addstr(" No.\n");
games/backgammon/common_source/subs.c
95
addstr(color[0]);
games/backgammon/common_source/subs.c
97
addstr(color[1]);
games/backgammon/common_source/subs.c
98
addstr(" doubled last.");
games/backgammon/common_source/table.c
170
addstr("\t\t");
games/backgammon/teachgammon/ttext2.c
133
addstr(prompt);
games/backgammon/teachgammon/ttext2.c
140
addstr(prompt);
games/backgammon/teachgammon/tutor.c
114
addstr("AARGH!!!\n");
games/backgammon/teachgammon/tutor.c
77
addstr(better);
games/battlestar/fly.c
204
addstr("------- + -------");
games/battlestar/fly.c
217
addstr(" ");
games/boggle/boggle/mach.c
487
addstr("[???]");
games/boggle/boggle/mach.c
512
addstr(str);
games/boggle/boggle/mach.c
523
addstr(s);
games/bs/bs.c
281
#define PR (void)addstr
games/bs/bs.c
334
(void) addstr(s);
games/bs/bs.c
422
(void) addstr(" . ");
games/bs/bs.c
437
(void) addstr(" . ");
games/gomoku/bdisp.c
109
addstr("# black white");
games/gomoku/bdisp.c
226
addstr(str);
games/gomoku/bdisp.c
241
addstr(str);
games/gomoku/main.c
282
addstr("Ha ha, I won");
games/gomoku/main.c
285
addstr("Well, you won (and lost).");
games/gomoku/main.c
287
addstr("Rats! You won");
games/gomoku/main.c
290
addstr("Wow! its a tie");
games/gomoku/main.c
293
addstr("Illegal move");
games/grdc/grdc.c
236
addstr(" ");
games/hangman/prword.c
45
addstr(Known);
games/hangman/setup.c
62
addstr(*sp);
games/hunt/hunt/display.c
45
addstr(s);
games/mille/misc.c
190
addstr(unctrl(c));
games/mille/misc.c
71
addstr(unctrl(c));
games/mille/move.c
439
addstr(unctrl(*sp++));
games/mille/move.c
529
addstr(names[promptno]);
games/mille/print.c
85
addstr("Extension");
games/mille/save.c
94
addstr(unctrl(*sp));
games/phantasia/fight.c
1174
addstr(" Do you want to pick them up ? ");
games/phantasia/fight.c
1176
addstr("\n\n");
games/phantasia/fight.c
1182
addstr("They were cursed!\n");
games/phantasia/fight.c
1194
addstr("You have found some treasure. Do you want to inspect it ? ");
games/phantasia/fight.c
1196
addstr("\n\n");
games/phantasia/fight.c
1203
addstr("It was cursed!\n");
games/phantasia/fight.c
1212
addstr("You've discovered a power booster!\n");
games/phantasia/fight.c
1217
addstr("You have encountered a druid.\n");
games/phantasia/fight.c
1223
addstr("You have found a holy orb.\n");
games/phantasia/fight.c
1233
addstr("You have found an amulet.\n");
games/phantasia/fight.c
1238
addstr("You've found some holy water!\n");
games/phantasia/fight.c
1243
addstr("You've met a hermit!\n");
games/phantasia/fight.c
1263
addstr("You have rescued a virgin. Will you be honorable ? ");
games/phantasia/fight.c
1265
addstr("\n\n");
games/phantasia/fight.c
1276
addstr("You've discovered some athelas!\n");
games/phantasia/fight.c
1284
addstr("You've found a scroll. Will you read it ? ");
games/phantasia/fight.c
1286
addstr("\n\n");
games/phantasia/fight.c
1291
addstr("It throws up a shield for you next monster.\n");
games/phantasia/fight.c
1300
addstr("It makes you invisible for you next monster.\n");
games/phantasia/fight.c
1308
addstr("It increases your strength ten fold to fight your next monster.\n");
games/phantasia/fight.c
1316
addstr("It is a general knowledge scroll.\n");
games/phantasia/fight.c
1322
addstr("It tells you how to pick your next monster.\n");
games/phantasia/fight.c
1323
addstr("Which monster do you want [0-99] ? ");
games/phantasia/fight.c
1329
addstr("It was cursed!\n");
games/phantasia/fight.c
1357
addstr("You've found a tablet.\n");
games/phantasia/fight.c
1367
addstr("You've found a priest.\n");
games/phantasia/fight.c
1375
addstr("You have come upon Robin Hood!\n");
games/phantasia/fight.c
1395
addstr("You've discovered a charm!\n");
games/phantasia/fight.c
1400
addstr("You have encountered Merlyn!\n");
games/phantasia/fight.c
1421
addstr("You have found a healing potion.\n");
games/phantasia/fight.c
1426
addstr("You have discovered a transporter. Do you wish to go anywhere ? ");
games/phantasia/fight.c
1428
addstr("\n\n");
games/phantasia/fight.c
1432
addstr("X Y Coordinates ? ");
games/phantasia/fight.c
1457
addstr("You've found a pair of elven boots!\n");
games/phantasia/fight.c
1464
addstr("You've acquired Saruman's palantir.\n");
games/phantasia/fight.c
1495
addstr("You've discovered a ring. Will you pick it up ? ");
games/phantasia/fight.c
1497
addstr("\n\n");
games/phantasia/fight.c
1519
addstr("You have found a golden crown!\n");
games/phantasia/fight.c
1526
addstr("You've been blessed!\n");
games/phantasia/fight.c
1577
addstr("But your charm saved you!\n");
games/phantasia/fight.c
1581
addstr("But your amulet saved you!\n");
games/phantasia/fight.c
285
addstr("6:Ally ");
games/phantasia/fight.c
287
addstr("6:Luckout ");
games/phantasia/fight.c
292
addstr("7:Use Ring ");
games/phantasia/fight.c
611
addstr("but was unsuccessful.");
games/phantasia/fight.c
613
addstr("and ran away with it!");
games/phantasia/fight.c
816
addstr("2:Magic Bolt ");
games/phantasia/fight.c
818
addstr("3:Force Field ");
games/phantasia/fight.c
820
addstr("4:Transform ");
games/phantasia/fight.c
822
addstr("5:Increase Might\n");
games/phantasia/fight.c
826
addstr("7:Transport ");
games/phantasia/fight.c
828
addstr("8:Paralyze ");
games/phantasia/fight.c
830
addstr("9:Specify");
games/phantasia/gamesupport.c
131
addstr("B:Password XXXXXXXX\n");
games/phantasia/interplayer.c
377
addstr("4:Luckout ");
games/phantasia/interplayer.c
542
addstr("You've hit an energy void !\n");
games/phantasia/interplayer.c
550
addstr("The king transported you ! ");
games/phantasia/interplayer.c
552
addstr("But your charm saved you. . .\n");
games/phantasia/interplayer.c
566
addstr("You've been cursed ! ");
games/phantasia/interplayer.c
568
addstr("But your blessing saved you. . .\n");
games/phantasia/interplayer.c
580
addstr("You have been vaporized!\n");
games/phantasia/interplayer.c
586
addstr("The Valar zapped you with a monster!\n");
games/phantasia/interplayer.c
592
addstr("The Valar has blessed you!\n");
games/phantasia/interplayer.c
602
addstr("You've been relocated. . .\n");
games/phantasia/interplayer.c
607
addstr("You've been healed!\n");
games/phantasia/interplayer.c
613
addstr("You are no longer Valar!\n");
games/phantasia/interplayer.c
618
addstr("You have found The Holy Grail!!\n");
games/phantasia/interplayer.c
622
addstr("However, you are not experienced enough to behold it.\n");
games/phantasia/interplayer.c
628
addstr("You have made it to the position of Valar once already.\n");
games/phantasia/interplayer.c
629
addstr("The Grail is of no more use to you now.\n");
games/phantasia/interplayer.c
631
addstr("It is now time to see if you are worthy to behold it. . .\n");
games/phantasia/interplayer.c
636
addstr("You have failed!\n");
games/phantasia/interplayer.c
649
addstr("You made to position of Valar!\n");
games/phantasia/interplayer.c
897
addstr("1:Transport 2:Curse 3:Energy Void 4:Bestow 5:Collect Taxes ");
games/phantasia/interplayer.c
919
addstr("Enter the X Y coordinates of void ? ");
games/phantasia/interplayer.c
932
addstr("How much gold to bestow ? ");
games/phantasia/interplayer.c
965
addstr("1:Heal ");
games/phantasia/interplayer.c
967
addstr("2:Seek Grail ");
games/phantasia/interplayer.c
969
addstr("3:Throw Monster 4:Relocate 5:Bless ");
games/phantasia/interplayer.c
971
addstr("6:Vaporize ");
games/phantasia/macros.h
20
#define SOMEBETTER() addstr(Somebetter)
games/phantasia/main.c
1024
addstr("You disgusted him with your sins!\n");
games/phantasia/main.c
1026
addstr("He looked kindly upon you, and cured you.\n");
games/phantasia/main.c
1029
addstr("He rewarded you for your virtue.\n");
games/phantasia/main.c
276
addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
games/phantasia/main.c
278
addstr("6:Cloak ");
games/phantasia/main.c
280
addstr("7:Teleport ");
games/phantasia/main.c
282
addstr("8:Intervene ");
games/phantasia/main.c
407
addstr("7:Super ? ");
games/phantasia/main.c
410
addstr("? ");
games/phantasia/main.c
465
addstr(" Pick another.\n");
games/phantasia/main.c
909
addstr("Your character did not exit normally last time.\n");
games/phantasia/main.c
910
addstr("If you think you have good cause to have your character saved,\n");
games/phantasia/main.c
912
addstr("Otherwise, continuing spells certain death.\n");
games/phantasia/main.c
913
addstr("Do you want to quit ? ");
games/phantasia/misc.c
1378
addstr(Databuf);
games/phantasia/misc.c
241
addstr("You are at a trading post. All purchases must be made with gold.");
games/phantasia/misc.c
291
addstr("Sorry, this merchant doesn't have that.");
games/phantasia/misc.c
415
addstr("You already have a blessing.");
games/phantasia/misc.c
869
addstr("Characters must be retired upon reaching level 10000. Sorry.");
games/phantasia/misc.c
872
addstr("You should be more cautious. You've been killed.\n");
games/phantasia/misc.c
878
addstr("You had your chances, but Valar aren't totally\n");
games/phantasia/misc.c
879
addstr("immortal. You are now left to wither and die . . .\n");
games/phantasia/misc.c
88
addstr("Good Luck on your search for the Holy Grail.\n");
games/phantasia/misc.c
930
addstr(deathmesg[(int) ROLL(0.0, (double) sizeof(deathmesg) / sizeof(char *))]);
games/phantasia/misc.c
931
addstr("Care to give it another try ? ");
games/robots/init_field.c
104
addstr(desc[i]);
games/robots/query.c
47
addstr(prompt);
lib/libcurses/curses.h
612
extern NCURSES_EXPORT(int) addstr (const char *); /* generated */
usr.bin/mandoc/roff.c
974
char *addstr, *newstr;
usr.bin/mandoc/roff.c
977
addstr = roff_strdup(man->roff, word);
usr.bin/mandoc/roff.c
978
mandoc_asprintf(&newstr, "%s %s", n->string, addstr);
usr.bin/mandoc/roff.c
979
free(addstr);
usr.bin/systat/vmstat.c
524
addstr(b);
usr.bin/systat/vmstat.c
549
addstr(b);
usr.bin/systat/vmstat.c
569
addstr(b);
usr.bin/systat/vmstat.c
589
addstr(b);
usr.bin/top/display.c
169
addstrp = addstr;
usr.sbin/nsd/radtree.c
344
uint8_t* addstr = k+pos;
usr.sbin/nsd/radtree.c
346
if(bstr_is_prefix(addstr, addlen, r->str, r->len)) {
usr.sbin/nsd/radtree.c
370
memcpy(dupstr, addstr, addlen);
usr.sbin/nsd/radtree.c
390
} else if(bstr_is_prefix(r->str, r->len, addstr, addlen)) {
usr.sbin/nsd/radtree.c
401
if(!radsel_prefix_remainder(region, r->len+1, addstr,
usr.sbin/nsd/radtree.c
405
if(!radnode_array_space(region, r->node, addstr[r->len])) {
usr.sbin/nsd/radtree.c
411
add->pidx = addstr[r->len] - r->node->offset;
usr.sbin/nsd/radtree.c
423
common_len = bstr_common(r->str, r->len, addstr, addlen);
usr.sbin/nsd/radtree.c
442
addstr, addlen, &s2_str, &s2_len)) {
usr.sbin/nsd/radtree.c
459
memcpy(common_str, addstr, common_len);
usr.sbin/nsd/radtree.c
464
!radnode_array_space(region, com, addstr[common_len])) {
usr.sbin/nsd/radtree.c
479
add->pidx = addstr[common_len]-com->offset;