add_shot
(void) add_shot(expl_type, pp->p_y, pp->p_x,
(void) add_shot(LAVA, y, x, LEFTS, volcano,
add_shot(DSHOT, y, x, rand_dir(),
add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face,
add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face,
add_shot(obj, y, x, LEFTS, req, (PLAYER *) NULL,
void add_shot(int, int, int, char, int, PLAYER *, int, char);
add_shot((Maze[y][x] == GMINE) ?