Symbol: BULLET
games/hunt/huntd/driver.c
668
BULLET *bp;
games/hunt/huntd/execute.c
203
BULLET *bp;
games/hunt/huntd/execute.c
450
BULLET *bp;
games/hunt/huntd/execute.c
491
BULLET *
games/hunt/huntd/execute.c
495
BULLET *bp;
games/hunt/huntd/execute.c
497
bp = malloc(sizeof (BULLET));
games/hunt/huntd/extern.c
54
BULLET *Bullets = NULL; /* linked list of bullets */
games/hunt/huntd/server.h
177
BULLET *b_next;
games/hunt/huntd/server.h
239
BULLET *create_shot(int, int, int, char, int, int, PLAYER *, IDENT *,
games/hunt/huntd/server.h
258
BULLET *is_bullet(int, int);
games/hunt/huntd/server.h
288
extern BULLET * Bullets;
games/hunt/huntd/shots.c
1069
zapshot(BULLET *blist, BULLET *obp)
games/hunt/huntd/shots.c
1071
BULLET *bp;
games/hunt/huntd/shots.c
1090
explshot(BULLET *blist, int y, int x)
games/hunt/huntd/shots.c
1092
BULLET *bp;
games/hunt/huntd/shots.c
1147
BULLET *
games/hunt/huntd/shots.c
1150
BULLET *bp;
games/hunt/huntd/shots.c
1166
BULLET *bp;
games/hunt/huntd/shots.c
1179
find_under(BULLET *blist, BULLET *bp)
games/hunt/huntd/shots.c
1181
BULLET *nbp;
games/hunt/huntd/shots.c
1195
mark_player(BULLET *bp)
games/hunt/huntd/shots.c
1211
mark_boot(BULLET *bp)
games/hunt/huntd/shots.c
225
move_normal_shot(BULLET *bp)
games/hunt/huntd/shots.c
45
static void chkshot(BULLET *, BULLET *);
games/hunt/huntd/shots.c
452
move_drone(BULLET *bp)
games/hunt/huntd/shots.c
46
static void chkslime(BULLET *, BULLET *);
games/hunt/huntd/shots.c
47
static void explshot(BULLET *, int, int);
games/hunt/huntd/shots.c
48
static void find_under(BULLET *, BULLET *);
games/hunt/huntd/shots.c
50
static void mark_boot(BULLET *);
games/hunt/huntd/shots.c
51
static void mark_player(BULLET *);
games/hunt/huntd/shots.c
52
static int move_drone(BULLET *);
games/hunt/huntd/shots.c
54
static int move_normal_shot(BULLET *);
games/hunt/huntd/shots.c
55
static void move_slime(BULLET *, int, BULLET *);
games/hunt/huntd/shots.c
56
static void save_bullet(BULLET *);
games/hunt/huntd/shots.c
57
static void zapshot(BULLET *, BULLET *);
games/hunt/huntd/shots.c
592
save_bullet(BULLET *bp)
games/hunt/huntd/shots.c
749
chkshot(BULLET *bp, BULLET *next)
games/hunt/huntd/shots.c
840
chkslime(BULLET *bp, BULLET *next)
games/hunt/huntd/shots.c
842
BULLET *nbp;
games/hunt/huntd/shots.c
870
nbp = malloc(sizeof (BULLET));
games/hunt/huntd/shots.c
888
move_slime(BULLET *bp, int speed, BULLET *next)
games/hunt/huntd/shots.c
892
BULLET *nbp;
games/hunt/huntd/shots.c
92
BULLET *bp, *next;
games/hunt/huntd/shots.c
95
BULLET *blist;