_LINKED_TYPE
if ((typ->status & _LINKED_TYPE) != 0)
if ((typ->status & _LINKED_TYPE) != 0)
if ((typ->status & _LINKED_TYPE) != 0)
SetStatus(nftyp, _LINKED_TYPE);
if (typ->status & _LINKED_TYPE)
if (typ->status & _LINKED_TYPE)
if (typ->status & _LINKED_TYPE)
if (typ->status & _LINKED_TYPE)
if (typ->status & _LINKED_TYPE)
if (typ->status & _LINKED_TYPE)