BOOT_PAIR
} else if (go_for_ammo(BOOT_PAIR)) {
case BOOT_PAIR:
Maze[y][x] = BOOT_PAIR;
Maze[pp->p_y][pp->p_x] = BOOT_PAIR;
case BOOT_PAIR:
case BOOT_PAIR:
if (pp->p_face != BOOT && pp->p_face != BOOT_PAIR) {
pp->p_face = BOOT_PAIR;