W_RING
if(obj->owornmask & (W_ARMOR | W_RING)) {
if(obj->owornmask & (W_ARMOR | W_RING)){
if(obj->owornmask & (W_ARMOR | W_RING)){
if(otmp->owornmask & W_RING) {
mask = obj->owornmask & W_RING;
(otmp->owornmask & (W_ARMOR | W_RING)))
tmp += ((otmp->owornmask & (W_ARMOR | W_RING)) ? 5 : 1);
if((tmp -= ((otmp->owornmask & (W_ARMOR | W_RING)) ? 5 : 1))
if((otmp->owornmask & (W_ARMOR | W_RING))){
else if(wep->owornmask & (W_ARMOR | W_RING))