WAND_SYM
WAND_SYM, prob, 0, 3, flags, 0, 0 }
WAND_SYM, RING_SYM, GEM_SYM, 0 };
case WAND_SYM:
case WAND_SYM:
case WAND_SYM:
case WAND_SYM:
char wrpsym[] = { WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM };
else if(let == WAND_SYM)
if(let != WAND_SYM && spesgn == -1)
RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM,
case WAND_SYM:
{ WAND_SYM, shkwands },
{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
trop->trolet = WAND_SYM;