WIDTH
for (c = col + 1; c < WIDTH; c++)
dist = WIDTH;
static char buf[WIDTH + WIDTH % 2];
for (x = 0; x < WIDTH; x++)
for ( ; x < WIDTH; x++)
for (x = 0; x < WIDTH; x++)
x = rand_num(WIDTH - 1) + 1;
x = rand_num(WIDTH - 1) + 1;
x = rand_num(WIDTH - 1) + 1;
outstr(pp, pp->p_maze[0], WIDTH);
endp = &pp->p_maze[y][WIDTH];
outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH);
x = rand_num(WIDTH - 1) + 1;
x = (WIDTH - len) / 2;
x = rand_num(WIDTH / 2) + WIDTH / 4;
x = rand_num(WIDTH / 2) + WIDTH / 4;
if (x < 0 || x >= WIDTH)
if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
for (x = 0; x < WIDTH; x++) {
if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
while (sp < &Maze[HEIGHT - 1][WIDTH])
x = rand_num(WIDTH / 2) * 2 + 1;
#define RBOUND (WIDTH - 1)
if (y < 0 || x < 0 || y >= HEIGHT || x >= WIDTH)
else if (x > WIDTH - 2) {
x = (WIDTH - 2) - (x - (WIDTH - 2));
PLUS_DELTA(x, WIDTH - 2);
if (x < 0 || x >= WIDTH)
static unsigned short LOW[ NE ], WIDTH[NE], e27[NE], e10m13[NE];
asctoe( ldwidth, WIDTH );
asctoe( dwidth, WIDTH );
asctoe( fwidth, WIDTH );
emul( WIDTH, ex, ex );
asctoe( ldewid, WIDTH );
asctoe( dewid, WIDTH );
asctoe( fewid, WIDTH );
emul( WIDTH, ex, ex );
hole_size = 2 * round_up(WIDTH * HEIGHT * 4, t->align);
err = tiled_blits_create_buffers(t, WIDTH, HEIGHT, prng);
for (j = WIDTH; --j;)
if (nchrs++ >= PW/(WIDTH+1)-1)
for (scnwidth = WIDTH; --scnwidth;) {
size_t diffargc = 0, wflag = WIDTH;
for (scnwidth = WIDTH; --scnwidth;) {
for (j = WIDTH; --j;)
if (*sp == '\0' || nchrs++ >= pw/(WIDTH+1)-1)
for (scnwidth = WIDTH; --scnwidth;) {
for (j = WIDTH; --j;)
nchrs++ >= PW/(WIDTH+1)-1)
if (i % WIDTH == 0)
if (i % WIDTH == WIDTH - 1)
if (cc % WIDTH != 0)