Symbol: WEAPON_SYM
games/hack/def.objects.h
159
WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 }
games/hack/def.objects.h
343
ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
games/hack/hack.cmd.c
125
{ WEAPON_SYM, doprwep },
games/hack/hack.do.c
402
if(obj->olet == WEAPON_SYM) {
games/hack/hack.fight.c
216
} else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
games/hack/hack.fight.c
367
if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
games/hack/hack.invent.c
859
(obj->olet == WEAPON_SYM && obj->otyp < BOOMERANG)))) {
games/hack/hack.mkobj.c
121
case WEAPON_SYM:
games/hack/hack.objnam.c
200
case WEAPON_SYM:
games/hack/hack.objnam.c
348
case WEAPON_SYM:
games/hack/hack.objnam.c
617
(cnt < 4 || (let == WEAPON_SYM && typ <= ROCK && cnt < 20)))
games/hack/hack.shk.c
172
RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM,
games/hack/hack.shk.c
878
case WEAPON_SYM:
games/hack/hack.shknam.c
182
{ WEAPON_SYM, shkweapons },
games/hack/hack.u_init.c
100
{ MACE, 1, WEAPON_SYM, 1, 1 },
games/hack/hack.u_init.c
101
{ BOW, 1, WEAPON_SYM, 1, 1 },
games/hack/hack.u_init.c
102
{ ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */
games/hack/hack.u_init.c
108
{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
games/hack/hack.u_init.c
114
{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
games/hack/hack.u_init.c
115
{ SPEAR, 2, WEAPON_SYM, 1, 1 },
games/hack/hack.u_init.c
141
{ DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
games/hack/hack.u_init.c
334
if(obj->olet == WEAPON_SYM){
games/hack/hack.u_init.c
366
if(obj->olet == WEAPON_SYM)
games/hack/hack.wield.c
114
if(!uwep || uwep->olet != WEAPON_SYM) return; /* %% */
games/hack/hack.wield.c
129
if(!uwep || uwep->olet != WEAPON_SYM) {
games/hack/hack.zap.c
692
obj->olet = WEAPON_SYM;