WALL4
See_over[WALL4] = FALSE;
case WALL4:
Maze[r->r_y][r->r_x] = WALL4;
case WALL4:
*sp = rand_num(2) ? WALL4 : WALL5;
case WALL4:
case WALL4:
Maze[y][x] = WALL4;
case WALL4:
case WALL4: