VLV_FIFO_START
sprite0_start = VLV_FIFO_START(dsparb, dsparb2, 0, 0);
sprite1_start = VLV_FIFO_START(dsparb, dsparb2, 8, 4);
sprite0_start = VLV_FIFO_START(dsparb, dsparb2, 16, 8);
sprite1_start = VLV_FIFO_START(dsparb, dsparb2, 24, 12);
sprite0_start = VLV_FIFO_START(dsparb3, dsparb2, 0, 16);
sprite1_start = VLV_FIFO_START(dsparb3, dsparb2, 8, 20);