Symbol: TestBit
games/battlestar/command1.c
133
if ((TestBit(inven, TALISMAN) || TestBit(wear, TALISMAN)) && (TestBit(inven, MEDALION) || TestBit(wear, MEDALION)) && (TestBit(inven, AMULET) || TestBit(wear, AMULET))) {
games/battlestar/command1.c
137
if (TestBit(location[position].objects, ELF)) {
games/battlestar/command1.c
141
if (TestBit(location[position].objects, DARK)) {
games/battlestar/command1.c
145
if (TestBit(location[position].objects, WOODSMAN)) {
games/battlestar/command1.c
165
if (TestBit(location[position].objects, GIRL))
games/battlestar/command1.c
182
if (TestBit(location[position].objects, CYLON)) {
games/battlestar/command1.c
240
(TestBit(location[position].objects, LAND) && fuel <= 0)) {
games/battlestar/command1.c
280
if (!notes[CANTSEE] || TestBit(inven, LAMPON) ||
games/battlestar/command1.c
281
TestBit(location[position].objects, LAMPON)) {
games/battlestar/command1.c
44
TestBit(location[position].objects, LAND) ||
games/battlestar/command2.c
136
if (wordvalue[wordnumber] == AMULET && TestBit(inven, AMULET) &&
games/battlestar/command2.c
139
if (TestBit(inven, MEDALION)) {
games/battlestar/command2.c
163
else if (wordvalue[wordnumber] == COMPASS && TestBit(inven, COMPASS))
games/battlestar/command2.c
185
n == HALBERD) && TestBit(inven, n)); n++)
games/battlestar/command2.c
188
if (TestBit(inven, LASER)) {
games/battlestar/command2.c
218
if (TestBit(location[position].objects, BATHGOD)) {
games/battlestar/command2.c
225
if (TestBit(location[position].objects, NORMGOD)) {
games/battlestar/command2.c
237
if (TestBit(location[position].objects, TIMER)) {
games/battlestar/command2.c
247
if (TestBit(location[position].objects, NATIVE)) {
games/battlestar/command2.c
257
if (TestBit(location[position].objects, MAN)) {
games/battlestar/command2.c
283
if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, wordvalue[wordnumber])
games/battlestar/command2.c
284
|| (wordvalue[wordnumber] == NORMGOD && TestBit(location[position].objects, BATHGOD)))) {
games/battlestar/command2.c
289
if (TestBit(location[position].objects, BATHGOD))
games/battlestar/command2.c
366
(TestBit(location[position].objects, NORMGOD)) && godready >= 2) {
games/battlestar/command2.c
80
if (TestBit(inven, value)) {
games/battlestar/command2.c
89
if (TestBit(wear, value))
games/battlestar/command3.c
106
if (TestBit(inven, SHOVEL)) {
games/battlestar/command3.c
111
if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, value) || value == BODY)) {
games/battlestar/command3.c
115
if (TestBit(inven, MAID) || TestBit(location[position].objects, MAID))
games/battlestar/command3.c
117
if (TestBit(inven, DEADWOOD) || TestBit(location[position].objects, DEADWOOD))
games/battlestar/command3.c
119
if (TestBit(inven, DEADGOD) || TestBit(location[position].objects, DEADGOD))
games/battlestar/command3.c
121
if (TestBit(inven, DEADTIME) || TestBit(location[position].objects, DEADTIME))
games/battlestar/command3.c
123
if (TestBit(inven, DEADNATIVE) || TestBit(location[position].objects, DEADNATIVE))
games/battlestar/command3.c
143
if (wordtype[wordnumber] == OBJECT && position > 88 && (TestBit(inven, value) || TestBit(location[position].objects, value))) {
games/battlestar/command3.c
145
if (TestBit(inven, value)) {
games/battlestar/command3.c
171
if (TestBit(inven, POTION)) {
games/battlestar/command3.c
192
if (!TestBit(inven, LASER))
games/battlestar/command3.c
199
if (TestBit(location[position].objects, value)) {
games/battlestar/command3.c
247
if (TestBit(location[position].objects, BATHGOD)) {
games/battlestar/command3.c
257
if (TestBit(location[position].objects, NORMGOD)) {
games/battlestar/command3.c
274
if (TestBit(location[position].objects, TIMER)) {
games/battlestar/command3.c
285
if (TestBit(location[position].objects, MAN)) {
games/battlestar/command3.c
293
if (TestBit(location[position].objects, NATIVE)) {
games/battlestar/command3.c
40
if (TestBit(inven, SHOVEL)) {
games/battlestar/command3.c
92
if (TestBit(inven, n)) {
games/battlestar/command4.c
105
if (TestBit(from, MAID)) {
games/battlestar/command4.c
110
else if (TestBit(from, DEADWOOD)) {
games/battlestar/command4.c
115
else if (TestBit(from, DEADNATIVE)) {
games/battlestar/command4.c
120
else if (TestBit(from, DEADGOD)) {
games/battlestar/command4.c
132
if (TestBit(location[position].objects, AMULET)) {
games/battlestar/command4.c
143
if (TestBit(location[position].objects, MEDALION)) {
games/battlestar/command4.c
151
if (TestBit(location[position].objects, TALISMAN)) {
games/battlestar/command4.c
158
if (TestBit(location[position].objects, BATHGOD) && (TestBit(wear, AMULET) || TestBit(inven, AMULET))) {
games/battlestar/command4.c
168
if (!TestBit(location[position].objects, BATHGOD))
games/battlestar/command4.c
220
if (deposit && TestBit(location[position].objects, value)) {
games/battlestar/command4.c
247
if (value == GRENADE && TestBit(location[position].objects, value)) {
games/battlestar/command4.c
273
if (TestBit(inven, MAID) || TestBit(location[position].objects, MAID))
games/battlestar/command4.c
275
if (TestBit(inven, DEADWOOD) || TestBit(location[position].objects, DEADWOOD))
games/battlestar/command4.c
277
if (TestBit(inven, DEADGOD) || TestBit(location[position].objects, DEADGOD))
games/battlestar/command4.c
279
if (TestBit(inven, DEADTIME) || TestBit(location[position].objects, DEADTIME))
games/battlestar/command4.c
281
if (TestBit(inven, DEADNATIVE) || TestBit(location[position].objects, DEADNATIVE))
games/battlestar/command4.c
296
if (TestBit(inven, value)) {
games/battlestar/command4.c
316
if (TestBit(location[position].objects, value)) {
games/battlestar/command4.c
322
} else if (TestBit(location[position].objects, value))
games/battlestar/command4.c
324
else if (TestBit(wear, value))
games/battlestar/command4.c
389
if (TestBit(inven, value) && ourtime > ate - CYCLE &&
games/battlestar/command4.c
390
TestBit(inven, KNIFE)) {
games/battlestar/command4.c
398
} else if (!TestBit(inven, value))
games/battlestar/command4.c
400
else if (!TestBit(inven, KNIFE))
games/battlestar/command4.c
56
if ((TestBit(from, value) || tempwiz) && heavy && bulky && !TestBit(inven, value)) {
games/battlestar/command4.c
61
if (TestBit(from, value))
games/battlestar/command4.c
68
} else if (TestBit(inven, value))
games/battlestar/command4.c
71
else if (!TestBit(from, value))
games/battlestar/command4.c
91
if (TestBit(from, SWORD)) {
games/battlestar/command4.c
95
if (TestBit(from, TWO_HANDED)) {
games/battlestar/command5.c
132
if (TestBit(location[position].objects, wordvalue[wordnumber])) {
games/battlestar/command5.c
184
while (!TestBit(inven, n))
games/battlestar/command5.c
306
if (person && TestBit(location[position].objects, person)) {
games/battlestar/command5.c
316
if (result != -1 && (TestBit(location[position].objects, obj) || obj == AMULET || obj == MEDALION || obj == TALISMAN)) {
games/battlestar/command5.c
45
&& TestBit(location[position].objects, BATHGOD)) {
games/battlestar/command5.c
51
if (TestBit(location[position].objects, wordvalue[wordnumber])) {
games/battlestar/command5.c
98
if ((TestBit(location[position].objects, BATHGOD) ||
games/battlestar/command5.c
99
TestBit(location[position].objects, NORMGOD)) &&
games/battlestar/command6.c
183
if (TestBit(location[position].objects, CAR)) {
games/battlestar/command6.c
200
if (TestBit(location[position].objects, HORSE)) {
games/battlestar/command6.c
225
if (TestBit(inven, MATCHES) && matchcount) {
games/battlestar/command6.c
46
if (TestBit(location[position].objects, VIPER) && !notes[CANTLAUNCH]) {
games/battlestar/command6.c
66
if (notes[LAUNCHED] && TestBit(location[position].objects, LAND) &&
games/battlestar/command7.c
170
if (TestBit(inven, AMULET) || TestBit(wear, AMULET)) {
games/battlestar/command7.c
172
if (TestBit(inven, MEDALION) || TestBit(wear, MEDALION)) {
games/battlestar/command7.c
178
if (TestBit(inven, AMULET)) {
games/battlestar/command7.c
210
if (TestBit(inven, LASER)) {
games/battlestar/command7.c
248
hurt = rnd(NUMOFINJURIES) - (TestBit(inven, SHIELD) != 0) - (TestBit(wear, MAIL) != 0) - (TestBit(wear, HELM) != 0);
games/battlestar/command7.c
249
hurt += (TestBit(wear, AMULET) != 0) + (TestBit(wear, MEDALION) != 0) + (TestBit(wear, TALISMAN) != 0);
games/battlestar/command7.c
68
if (TestBit(inven, TWO_HANDED))
games/battlestar/command7.c
70
else if (TestBit(inven, SWORD) || TestBit(inven, BROAD))
games/battlestar/command7.c
72
else if (TestBit(inven, KNIFE) || TestBit(inven, MALLET) || TestBit(inven, CHAIN) || TestBit(inven, MACE) || TestBit(inven, HALBERD))
games/battlestar/cypher.c
161
if (TestBit(location[position].objects, n) && objsht[n]) {
games/battlestar/cypher.c
201
if (TestBit(inven, n)) {
games/battlestar/cypher.c
222
if (TestBit(inven, n) ||
games/battlestar/cypher.c
223
(TestBit(location[position].objects, n) && objsht[n])) {
games/battlestar/cypher.c
263
if (TestBit(inven, n))
games/battlestar/cypher.c
283
if (TestBit(wear, n))
games/battlestar/cypher.c
306
if (!notes[CANTSEE] || TestBit(inven, LAMPON) ||
games/battlestar/cypher.c
307
TestBit(location[position].objects, LAMPON)
games/battlestar/cypher.c
498
if (TestBit(testarray, n) &&
games/battlestar/misc.c
54
if (TestBit(array, n))
games/battlestar/room.c
69
if (TestBit(p, n) && objdes[n])