S_RIGHT_WAY
|| pp->safety[S_RIGHT_WAY] != S_UNKNOWN);
if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
*value = (pp->safety[S_RIGHT_WAY] ==
safe = S_RIGHT_WAY;
if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
*value = (pp->safety[S_RIGHT_WAY] ==
*value = (pp->safety[S_RIGHT_WAY] !=
safe = S_RIGHT_WAY;
if (op->safety[S_RIGHT_WAY] == S_PLAYED)
*value = (pp->safety[S_RIGHT_WAY] !=
if (cango && pp->safety[S_RIGHT_WAY] !=
Numseen[S_RIGHT_WAY] != 0) ||
return Numseen[S_RIGHT_WAY] == 0;
op->safety[S_RIGHT_WAY] != S_PLAYED &&
if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
if (pp->safety[S_RIGHT_WAY] == S_PLAYED)