S_DEAD
if (c->state == S_DEAD) {
c->state = S_DEAD;
c->state = S_DEAD;
if (c->state == S_DEAD)
c->state = S_DEAD; /* on the resolving queue */
return (S_DEAD);
return (S_DEAD);
return (S_DEAD);
return (S_DEAD);
return (S_DEAD);
return (S_DEAD);
return (S_DEAD);
return (S_DEAD);
return (S_DEAD);