SYNC_CONTACTS
if (touch->sync & SYNC_CONTACTS)
t_sync = (input->touch.sync & SYNC_CONTACTS);
touch->sync |= SYNC_CONTACTS;
input->touch.sync |= SYNC_CONTACTS;
if (touch->sync & SYNC_CONTACTS)
|| (input->touch.sync & SYNC_CONTACTS)
if ((input->touch.sync & SYNC_CONTACTS)