Symbol: SetBit
games/battlestar/command1.c
168
SetBit(location[GARDEN].objects, GIRLTALK);
games/battlestar/command1.c
169
SetBit(location[GARDEN].objects, LAMPON);
games/battlestar/command1.c
170
SetBit(location[GARDEN].objects, ROPE);
games/battlestar/command1.c
253
SetBit(location[position].objects, CRASH);
games/battlestar/command1.c
80
SetBit(nightfile[p->room].objects, p->obj);
games/battlestar/command2.c
221
SetBit(location[position].objects, DEADGOD);
games/battlestar/command2.c
228
SetBit(location[position].objects, DEADGOD);
games/battlestar/command2.c
240
SetBit(location[position].objects, DEADTIME);
games/battlestar/command2.c
250
SetBit(location[position].objects, DEADNATIVE);
games/battlestar/command2.c
311
SetBit(location[ahead].objects, WOODSMAN);
games/battlestar/command2.c
312
SetBit(location[ahead].objects, DEADWOOD);
games/battlestar/command2.c
313
SetBit(location[ahead].objects, MALLET);
games/battlestar/command2.c
314
SetBit(location[back].objects, WOODSMAN);
games/battlestar/command2.c
315
SetBit(location[back].objects, DEADWOOD);
games/battlestar/command2.c
316
SetBit(location[back].objects, MALLET);
games/battlestar/command2.c
317
SetBit(location[left].objects, WOODSMAN);
games/battlestar/command2.c
318
SetBit(location[left].objects, DEADWOOD);
games/battlestar/command2.c
319
SetBit(location[left].objects, MALLET);
games/battlestar/command2.c
320
SetBit(location[right].objects, WOODSMAN);
games/battlestar/command2.c
321
SetBit(location[right].objects, DEADWOOD);
games/battlestar/command2.c
322
SetBit(location[right].objects, MALLET);
games/battlestar/command2.c
344
SetBit(location[position].objects, TALISMAN);
games/battlestar/command2.c
345
SetBit(location[position].objects, AMULET);
games/battlestar/command2.c
352
SetBit(location[position].objects, NORMGOD);
games/battlestar/command2.c
82
SetBit(wear, value);
games/battlestar/command3.c
252
SetBit(location[180].objects, DEADGOD);
games/battlestar/command3.c
262
SetBit(location[position].objects, DEADGOD);
games/battlestar/command3.c
280
SetBit(location[position].objects, DEADTIME);
games/battlestar/command3.c
296
SetBit(location[position].objects, DEADNATIVE);
games/battlestar/command3.c
46
SetBit(location[position].objects, DEADWOOD);
games/battlestar/command3.c
47
SetBit(location[position].objects, COMPASS);
games/battlestar/command3.c
48
SetBit(location[position].objects, KNIFE);
games/battlestar/command3.c
49
SetBit(location[position].objects, MACE);
games/battlestar/command3.c
94
SetBit(location[position].objects, n);
games/battlestar/command4.c
223
SetBit(location[deposit].objects, value);
games/battlestar/command4.c
228
SetBit(location[deposit].objects, CHAR);
games/battlestar/command4.c
305
SetBit(location[position].objects, value);
games/battlestar/command4.c
57
SetBit(inven, value);
games/battlestar/command5.c
121
SetBit(location[position].objects, MEDALION);
games/battlestar/command5.c
188
SetBit(location[position].objects, n);
games/battlestar/command5.c
196
SetBit(location[position].objects, DEADWOOD);
games/battlestar/command5.c
199
SetBit(location[position].objects, HALBERD);
games/battlestar/command6.c
187
SetBit(location[position].objects, CRASH);
games/battlestar/command6.c
207
SetBit(location[position].objects, HORSE);
games/battlestar/command6.c
70
SetBit(location[position].objects, VIPER);
games/battlestar/command7.c
217
SetBit(location[position].objects, LASER);
games/battlestar/init.c
63
SetBit(wear, PAJAMAS);
games/battlestar/init.c
67
SetBit(location[p->room].objects, p->obj);