S_NOTUSED
if (Other.p_status != S_NOTUSED)
&& Other.p_status != S_NOTUSED
&& Other.p_status != S_NOTUSED)
if (Other.p_status == S_NOTUSED
if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED)
Other.p_status != S_NOTUSED)
if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
&& Other.p_status != S_NOTUSED)
playerp->p_status = S_NOTUSED;
if (playerp->p_status != S_NOTUSED || Wizard)
if (Other.p_status == S_NOTUSED)
playerp->p_status = S_NOTUSED;