S_CLOAKED
if (Player.p_status != S_CLOAKED)
&& (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR))
|| (Other.p_specialtype == SC_VALAR && Other.p_status == S_CLOAKED))
&& (Other.p_status != S_CLOAKED
if (Player.p_status != S_CLOAKED
if (Player.p_status == S_CLOAKED) {
if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
if (Player.p_status != S_CLOAKED)
if (Player.p_status == S_CLOAKED)
Player.p_status = S_CLOAKED;
case S_CLOAKED: