SZ_PLAYERSTRUCT
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
if (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
loc += SZ_PLAYERSTRUCT;
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
loc += SZ_PLAYERSTRUCT;
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
foeloc += SZ_PLAYERSTRUCT;
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
loc += SZ_PLAYERSTRUCT;
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
fread(playerp, SZ_PLAYERSTRUCT, 1, Playersfp);
while (fread(playerp, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
loc += SZ_PLAYERSTRUCT;
while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) {
loc += SZ_PLAYERSTRUCT;
fwrite(playerp, SZ_PLAYERSTRUCT, 1, Playersfp);