Symbol: BELOW
games/hunt/huntd/answer.c
426
return BELOW;
games/hunt/huntd/draw.c
153
see(pp, BELOW);
games/hunt/huntd/draw.c
158
see(pp, BELOW);
games/hunt/huntd/draw.c
165
case BELOW:
games/hunt/huntd/draw.c
166
see(pp, BELOW);
games/hunt/huntd/draw.c
214
case BELOW:
games/hunt/huntd/draw.c
353
case BELOW:
games/hunt/huntd/execute.c
115
move_player(pp, BELOW); /* Move down */
games/hunt/huntd/execute.c
118
face(pp, BELOW); /* Face down */
games/hunt/huntd/execute.c
218
case BELOW:
games/hunt/huntd/execute.c
275
case BELOW:
games/hunt/huntd/expl.c
186
case BELOW:
games/hunt/huntd/hunt.h
110
c == ABOVE || c == BELOW || c == FLYER)
games/hunt/huntd/shots.c
1032
nbp = create_shot(bp->b_type, bp->b_y + 1, bp->b_x, BELOW,
games/hunt/huntd/shots.c
1134
return (dir == BELOW);
games/hunt/huntd/shots.c
1135
case BELOW:
games/hunt/huntd/shots.c
255
case BELOW:
games/hunt/huntd/shots.c
281
bp->b_face = BELOW;
games/hunt/huntd/shots.c
289
case BELOW:
games/hunt/huntd/shots.c
303
bp->b_face = BELOW;
games/hunt/huntd/shots.c
308
case BELOW:
games/hunt/huntd/shots.c
323
bp->b_face = BELOW;
games/hunt/huntd/shots.c
341
case BELOW:
games/hunt/huntd/shots.c
511
case BELOW:
games/hunt/huntd/shots.c
547
bp->b_face = BELOW;
games/hunt/huntd/shots.c
555
case BELOW:
games/hunt/huntd/shots.c
616
case BELOW:
games/hunt/huntd/shots.c
805
case BELOW:
games/hunt/huntd/shots.c
862
case BELOW:
games/hunt/huntd/shots.c
910
case BELOW:
games/hunt/huntd/shots.c
972
case BELOW:
sbin/pfctl/parse.y
1995
| BELOW NUMBER {
sbin/pfctl/parse.y
547
%token LIMITER ID RATE SOURCE ENTRIES ABOVE BELOW MASK NOMATCH
sbin/pfctl/parse.y
5491
{ "below", BELOW},