BELOW
return BELOW;
see(pp, BELOW);
see(pp, BELOW);
case BELOW:
see(pp, BELOW);
case BELOW:
case BELOW:
move_player(pp, BELOW); /* Move down */
face(pp, BELOW); /* Face down */
case BELOW:
case BELOW:
case BELOW:
c == ABOVE || c == BELOW || c == FLYER)
nbp = create_shot(bp->b_type, bp->b_y + 1, bp->b_x, BELOW,
return (dir == BELOW);
case BELOW:
case BELOW:
bp->b_face = BELOW;
case BELOW:
bp->b_face = BELOW;
case BELOW:
bp->b_face = BELOW;
case BELOW:
case BELOW:
bp->b_face = BELOW;
case BELOW:
case BELOW:
case BELOW:
case BELOW:
case BELOW:
case BELOW:
| BELOW NUMBER {
%token LIMITER ID RATE SOURCE ENTRIES ABOVE BELOW MASK NOMATCH
{ "below", BELOW},