BDB_MIPI_SEQUENCE
{ .section_id = BDB_MIPI_SEQUENCE,
sequence = bdb_find_section(display, BDB_MIPI_SEQUENCE);
if (section_id == BDB_MIPI_SEQUENCE && *(const u8 *)block >= 3)
if (*block_base == BDB_MIPI_SEQUENCE && *(block_base + 3) >= 3)