BALL_SYM
BALL_SYM, 100, 0, 20, 0, 0, 0 },
BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
case BALL_SYM:
case BALL_SYM:
case BALL_SYM:
if(let == BALL_SYM)
setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
if(otmp->olet == BALL_SYM && otmp->spe)
case BALL_SYM: