BACK
case BACK:
case BACK:
moveplayer(back, BACK);
case BACK:
if (!moveplayer(back, BACK))
case BACK:
case BACK:
case BACK:
case BACK:
{ "back", BACK, VERB, NULL },
{ "b", BACK, VERB, NULL },
# define bitem flbr[BACK]
duck(BACK);
t->bt_order = BACK;
enum { NOT, BACK, FORWARD } bt_order;
BACK(aft, aft, OPND(s));