SLOT_INIT
s->pstate = SLOT_INIT;
s->pstate = SLOT_INIT;
if (s->pstate != SLOT_INIT) {
s->pstate = SLOT_INIT;
if (s->pstate == SLOT_INIT)
s->pstate = SLOT_INIT;
if (s->pstate == SLOT_INIT || !(s->mode & SIO_PLAY))
if (s->pstate == SLOT_INIT || !(s->mode & SIO_REC))
s->pstate = SLOT_INIT;
case SLOT_INIT:
if (s->pstate != SLOT_INIT) {
s->pstate = SLOT_INIT;
s->pstate = SLOT_INIT;