A_NEAR
altercoordinates(0.0, 0.0, A_NEAR);
altercoordinates(0.0, 0.0, A_NEAR); /* move away from battle site */
altercoordinates(0.0, 0.0, A_NEAR);
altercoordinates(0.0, 0.0, A_NEAR);
altercoordinates(0.0, 0.0, A_NEAR);
case A_NEAR: /* pick random coordinates near */
altercoordinates(0.0, 0.0, A_NEAR);