SC_VALAR
if (Player.p_specialtype == SC_VALAR)
if (Wizard || playerp->p_specialtype != SC_VALAR)
&& (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR))
if (Player.p_specialtype == SC_VALAR
Player.p_specialtype = SC_VALAR;
if (Other.p_specialtype == SC_VALAR
&& Other.p_specialtype != SC_VALAR
&& Player.p_specialtype != SC_VALAR)
|| (Other.p_specialtype == SC_VALAR && Other.p_status == S_CLOAKED))
|| (Player.p_specialtype == SC_VALAR && Player.p_palantir))
&& Other.p_specialtype != SC_VALAR)
if (Player.p_specialtype == SC_VALAR || Wizard)
if (ch > '2' && Player.p_specialtype != SC_VALAR) {
if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
if (Player.p_specialtype != SC_VALAR)
if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
if (Player.p_specialtype == SC_VALAR)
if (playerp->p_specialtype == SC_VALAR)
case SC_VALAR:
} else if (Player.p_specialtype == SC_VALAR) {
if (Player.p_level > 9999.0 && Player.p_specialtype != SC_VALAR)