R_LOADED
if ((ready & R_LOADED) == 0)
sp->file->readyR = R_LOADED|R_INITIAL;
sp->file->readyL = R_LOADED|R_INITIAL;
if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
mf->readyL = R_LOADED;
mf->readyR = R_LOADED;
mf->readyR = R_LOADED|R_INITIAL;
mf->readyL = R_LOADED|R_INITIAL;