R_NONE
else if (Player.p_ring.ring_type == R_NONE
if (Player.p_ring.ring_type != R_NONE)
if (Player.p_ring.ring_type != R_NONE) {
if (Player.p_ring.ring_type != R_NONE)
Player.p_ring.ring_type = R_NONE;
if (Player.p_ring.ring_type != R_NONE)
Player.p_ring.ring_type = R_NONE;
flag[playerp->p_ring.ring_type != R_NONE]);
if (Player.p_ring.ring_type != R_NONE)
Player.p_ring.ring_type = R_NONE;
playerp->p_ring.ring_type = R_NONE;
flags[Player.p_ring.ring_type != R_NONE],
Player.p_ring.ring_type = R_NONE;
Player.p_ring.ring_type = R_NONE;