ROCK_SYM
ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 },
BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
case ROCK_SYM:
(void) mkobj_at(ROCK_SYM, xx, yy);
(void) mkobj_at(ROCK_SYM, zx, zy); /* put a rock on top of it */
(void) mkobj_at(ROCK_SYM, mm.x, mm.y);
case ROCK_SYM:
case ROCK_SYM: