RIGHT
case RIGHT:
moveplayer(right, RIGHT);
case RIGHT:
if (!moveplayer(right, RIGHT))
case RIGHT:
case RIGHT:
case RIGHT:
case RIGHT:
{ "right", RIGHT, VERB, NULL },
{ "r", RIGHT, VERB, NULL },
# define ritem flbr[RIGHT]
rel_dir = RIGHT;
j = (RIGHT + i) % NUMDIRECTIONS;
return RIGHT;
case RIGHT:
see(pp, RIGHT);
see(pp, RIGHT);
see(pp, RIGHT);
case RIGHT:
case RIGHT:
move_player(pp, RIGHT); /* Move right */
face(pp, RIGHT); /* Face right */
case RIGHT:
case RIGHT:
case RIGHT:
# define is_player(c) (c == LEFTS || c == RIGHT ||\
nbp = create_shot(bp->b_type, bp->b_y, bp->b_x + 1, RIGHT,
return (dir == RIGHT);
case RIGHT:
case RIGHT:
case RIGHT:
bp->b_face = RIGHT;
case RIGHT:
bp->b_face = RIGHT;
bp->b_face = RIGHT;
case RIGHT:
case RIGHT:
bp->b_face = RIGHT;
case RIGHT:
case RIGHT:
case RIGHT:
case RIGHT:
case RIGHT:
case RIGHT:
DATA(RIGHT),
goto RIGHT;
RIGHT:
&s[CENTRE], &s[RIGHT], &s[ABSOLUTE_CENTRE], &frs);
&s[CENTRE], &s[RIGHT], &s[ABSOLUTE_CENTRE], &s[LIST],
&s[CENTRE], &s[RIGHT], &s[ABSOLUTE_CENTRE], &s[LIST],
&s[CENTRE], &s[RIGHT], &s[ABSOLUTE_CENTRE], &s[LIST],
&s[CENTRE], &s[RIGHT], &s[ABSOLUTE_CENTRE], &s[LIST],
RIGHT,
border = RIGHT;
else if (rl == RIGHT)
return (shift(sp, cmdp, RIGHT));
} else if (pref->assoc == RIGHT) {
case RIGHT:
return (RIGHT);
return (RIGHT);