Symbol: RIGHT
games/battlestar/command4.c
205
case RIGHT:
games/battlestar/command7.c
203
moveplayer(right, RIGHT);
games/battlestar/cypher.c
133
case RIGHT:
games/battlestar/cypher.c
134
if (!moveplayer(right, RIGHT))
games/battlestar/room.c
178
case RIGHT:
games/battlestar/room.c
191
case RIGHT:
games/battlestar/room.c
204
case RIGHT:
games/battlestar/room.c
217
case RIGHT:
games/battlestar/words.c
115
{ "right", RIGHT, VERB, NULL },
games/battlestar/words.c
116
{ "r", RIGHT, VERB, NULL },
games/hunt/hunt/otto.c
119
# define ritem flbr[RIGHT]
games/hunt/hunt/otto.c
425
rel_dir = RIGHT;
games/hunt/hunt/otto.c
521
j = (RIGHT + i) % NUMDIRECTIONS;
games/hunt/huntd/answer.c
424
return RIGHT;
games/hunt/huntd/draw.c
155
case RIGHT:
games/hunt/huntd/draw.c
156
see(pp, RIGHT);
games/hunt/huntd/draw.c
163
see(pp, RIGHT);
games/hunt/huntd/draw.c
168
see(pp, RIGHT);
games/hunt/huntd/draw.c
210
case RIGHT:
games/hunt/huntd/draw.c
349
case RIGHT:
games/hunt/huntd/execute.c
127
move_player(pp, RIGHT); /* Move right */
games/hunt/huntd/execute.c
130
face(pp, RIGHT); /* Face right */
games/hunt/huntd/execute.c
212
case RIGHT:
games/hunt/huntd/execute.c
273
case RIGHT:
games/hunt/huntd/expl.c
184
case RIGHT:
games/hunt/huntd/hunt.h
109
# define is_player(c) (c == LEFTS || c == RIGHT ||\
games/hunt/huntd/shots.c
1018
nbp = create_shot(bp->b_type, bp->b_y, bp->b_x + 1, RIGHT,
games/hunt/huntd/shots.c
1130
return (dir == RIGHT);
games/hunt/huntd/shots.c
1131
case RIGHT:
games/hunt/huntd/shots.c
249
case RIGHT:
games/hunt/huntd/shots.c
283
case RIGHT:
games/hunt/huntd/shots.c
287
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
302
case RIGHT:
games/hunt/huntd/shots.c
309
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
329
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
340
case RIGHT:
games/hunt/huntd/shots.c
503
case RIGHT:
games/hunt/huntd/shots.c
539
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
554
case RIGHT:
games/hunt/huntd/shots.c
614
case RIGHT:
games/hunt/huntd/shots.c
803
case RIGHT:
games/hunt/huntd/shots.c
856
case RIGHT:
games/hunt/huntd/shots.c
908
case RIGHT:
games/hunt/huntd/shots.c
950
case RIGHT:
lib/libcurses/base/lib_screen.c
114
DATA(RIGHT),
usr.bin/sdiff/edit.c
103
goto RIGHT;
usr.bin/sdiff/edit.c
124
RIGHT:
usr.bin/tmux/format-draw.c
1000
&s[CENTRE], &s[RIGHT], &s[ABSOLUTE_CENTRE], &frs);
usr.bin/tmux/format-draw.c
1005
&s[CENTRE], &s[RIGHT], &s[ABSOLUTE_CENTRE], &s[LIST],
usr.bin/tmux/format-draw.c
1012
&s[CENTRE], &s[RIGHT], &s[ABSOLUTE_CENTRE], &s[LIST],
usr.bin/tmux/format-draw.c
1019
&s[CENTRE], &s[RIGHT], &s[ABSOLUTE_CENTRE], &s[LIST],
usr.bin/tmux/format-draw.c
1026
&s[CENTRE], &s[RIGHT], &s[ABSOLUTE_CENTRE], &s[LIST],
usr.bin/tmux/format-draw.c
718
RIGHT,
usr.bin/tmux/popup.c
593
border = RIGHT;
usr.bin/vi/ex/ex_shift.c
130
else if (rl == RIGHT)
usr.bin/vi/ex/ex_shift.c
47
return (shift(sp, cmdp, RIGHT));
usr.bin/yacc/mkpar.c
268
} else if (pref->assoc == RIGHT) {
usr.bin/yacc/reader.c
1067
case RIGHT:
usr.bin/yacc/reader.c
304
return (RIGHT);
usr.bin/yacc/reader.c
324
return (RIGHT);