RADEON_CG_BLOCK_UVD
if (block & RADEON_CG_BLOCK_UVD) {
RADEON_CG_BLOCK_UVD |
RADEON_CG_BLOCK_UVD |
cik_update_cg(rdev, RADEON_CG_BLOCK_UVD, false);
cik_update_cg(rdev, RADEON_CG_BLOCK_UVD, true);
if (block & RADEON_CG_BLOCK_UVD) {
si_update_cg(rdev, RADEON_CG_BLOCK_UVD, true);
si_update_cg(rdev, RADEON_CG_BLOCK_UVD, false);