POWER_SETUP_I1_SHIFT
SF_POWER, POWER_SETUP_I1_SHIFT);
uval = DIV_ROUND_CLOSEST_ULL(val << POWER_SETUP_I1_SHIFT, SF_POWER);
SF_CURR, POWER_SETUP_I1_SHIFT);
uval = DIV_ROUND_CLOSEST_ULL(val << POWER_SETUP_I1_SHIFT, SF_CURR);