POTION_SYM
POTION_SYM, 0, 0, 2, 0, 0, 0 }
BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
if(obj->olet == POTION_SYM)
} else if(obj->olet == POTION_SYM) {
} else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
case POTION_SYM:
case POTION_SYM:
case POTION_SYM:
char wrpsym[] = { WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM };
char foodsym = confused ? POTION_SYM : FOOD_SYM;
POTION_SYM, ARMOR_SYM, 0
case POTION_SYM:
{ POTION_SYM, shkliquors },
{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },